The whole point to the design of this simulation was to make a realistic, scenario in which a virus begins, and spreads. We will then run this simulation and pay attention to a certain variable that is changing, and could shed light possibly helping improve real life scenario of an epidemic.
My simulation has the basic 300 people, 10% chance for each to be infected, a hospital and a changing rate of doctors depending on the experiment.
My experiment was all about the doctors and money. The doctors have a salary, which makes them cost more the longer that the epidemic is taking place, and the anitvirals and immunizations cost money as well. My experiments were to change the amount of doctors, (5, 10, 15) and see whether it was cheaper to have less doctors because of the smaller salary, or to have more doctors because the simulation was over sooner and therefore the salary could not build up as much.
I found as you can see in the graph that hiring five doctors was the cheapest way to go, mainly because the doctors really didn't have that much affect on the amount of time it takes to finish the simulation so the more doctors the more salary. At the bottom I have uploaded the spreadsheet with all of my hard data.
The x axis is the starting infection amount, and the y is the amount of money cost.
Reflection:
This project really showed me a lot about simulations and how they can be used to better ideas in real life. Simulations are a lot more cost effective and efficient to do different experiments. I really enjoyed working on this project, and also look forward to the next project in which I get to make my own game. However I was not as excited about making this as I was the first project, so I feel I tried way harder on the first and I believe I will try way harder on the third. In the end, however this simulation project really taught me a lot of things.
Below is also my game file to be downloaded.
This project really showed me a lot about simulations and how they can be used to better ideas in real life. Simulations are a lot more cost effective and efficient to do different experiments. I really enjoyed working on this project, and also look forward to the next project in which I get to make my own game. However I was not as excited about making this as I was the first project, so I feel I tried way harder on the first and I believe I will try way harder on the third. In the end, however this simulation project really taught me a lot of things.
Below is also my game file to be downloaded.
epedemic_basic14.sltng | |
File Size: | 25 kb |
File Type: | sltng |
sim_cost.xlsx | |
File Size: | 14 kb |
File Type: | xlsx |