Gate 1
I would like to make a realistic, space exploration game. This will entail me using the game engine Unity, and the language c#. I have already started creating a concept test of the game, it will be futuristic in nature, and I will be modeling of the entities in the game myself. The reason I am so interested in this topic is because space is really interesting to me and through my research to make this game mostly accurate, I will be learning a lot about space and also the physics behind different space travel methods. I feel that this will be a great experience for me to learn a lot. This game is going to just be a fun thing to play, it will not have any real world application. The point of the game, at this point will probably be just to explore space.
- All planets and some moons in our solar system
- The sun at the center
- Warp Drive
- Landing on planets
- FPS type things
- Possibly other solar systems
- Control of space ship in first person
- Possibly space combat
- Asteroids
- Randomly generated solar systems